
4/20/2026
PITTSBURGH – Emergency physicians who play a video game about trauma triage outperform their peers who only receive standard education when it comes to properly caring for severely injured older adults. The findings are published today in JAMA.The video game – developed by a team of UPMC and University of Pittsburgh surgeon-scientists – could be an effective alternative to costly and time-consuming recertification courses, while also improving adherence to life-saving triage guidelines.
“An increasing proportion of seriously injured patients are older than 65 and, unfortunately, when they come into the emergency department, they are under-triaged because their injuries are more insidious,” said lead author Deepika Mohan, M.D., M.P.H., associate professor of surgery and critical care medicine at Pitt’s School of Medicine and trauma surgeon at UPMC. “People may not think a rib fracture is a big deal. But if an older person falls and suffers four rib fractures, their risk of dying is the same as a young person shot in the liver.”
Triaging seriously injured patients can involve split-second decisions, where doctors quickly consider everything they know about a patient and their injuries, and then use their knowledge of medicine to decide the right level of care. This could mean putting the patient on a medical helicopter for transfer to a hospital with more trauma expertise and resources. Or it could mean discharging them to recover in the comfort of their home.
Mohan became interested in improving appropriate triage practices after a frustrating night at work consulting on patients who didn’t need to be there. She then saw a patient who was under-triaged and had a long delay in transferring to her trauma center for appropriate care.
She was witnessing the outcome of ingrained decision-making behaviors, sometimes called mental shortcuts or heuristics, which are notoriously hard to change. After talking with decision scientist Baruch Fischhoff, Ph.D., at Carnegie Mellon University, Mohan hit on the idea to build a video game that could let emergency physicians subconsciously learn from their decisions without impacting real patients.
In 2016 she created the first version of the game Night Shift with Schell Games, a Pittsburgh-based educational and entertainment game development company. The game features a young emergency physician triaging trauma patients in a high-stakes, emotional setting. The player’s decisions garner reinforcing praise or admonishment. The game also has puzzles that the player must solve in under 90 seconds with limited clinical information. For a year starting in 2024, Mohan and her colleagues followed 800 physicians who staffed the emergency departments of non-trauma centers in the U.S. Half were randomized to play the game for two hours and then quarterly for 20 minutes, and the other half simply attended regularly scheduled continuing education, which physicians are required to receive to maintain certification.
Physicians who played the game had lower rates of under-triaging severely injured older patients, at 49%, compared to a 57% under-triage rate in those who did not play the game. Conversely, playing the game was not associated with over-triaging; both groups over-triaged at the same rate.
Mohan said this provides some reassurance that playing the game didn’t just increase physician willingness to transfer injured patients – rather, it may have improved diagnostic abilities. This indicates that the way the game leverages storytelling to tap into emotions or uses puzzles to shape decision rules may be rewiring heuristics and effectively changing behavior.
Interestingly, Mohan noted that physicians assigned to the game had the best adherence to the trauma triage guidelines within 30 days of playing it, with the effect fading until they played the game again. “Quarterly exposure for 20 minutes may not be the best ‘dose,’” she said. “Perhaps playing the game more frequently and for less time would be better – maybe even a ‘microdose’ of 90 seconds each week.”
Next steps involve testing that hypothesis, along with an ambitious project to tackle decision making across the spectrum of trauma care, from emergency medical services to non-trauma hospitals to clinical teams at top level trauma centers.
“It would be a multi-component behavioral intervention at multiple levels,” she said. “With the ultimate objective of saving lives.”
Additional authors on this research are co-senior authors Douglas B. White, M.D., M.A.S., and Derek C. Angus, M.D., M.P.H., as well as Chung-Chou H. Chang, Ph.D., Jonathan Elmber, M.D., M.S., Kimberly J. Rak, Ph.D., Jacqueline L. Barnes, Ph.D., Andrew B. Peitzman, M.D., Raquel M. Forsythe, M.D., and Frank X. Guyette, M.D., M.P.H., all of Pitt; Baruch Fischhoff, Ph.D., of Carnegie Mellon University; Brad Bendesky, M.D., of Drexel College of Medicine and Trinity Health System; Casey Carr, M.D., of INTEGRIS Baptist Medical Center; Allyson C. Chapman, M.D., the University of California San Francisco; Jonathan J. Oskvarek, M.D., M.B.A., of US Acute Care Solutions and Summa Health System; Scott D. Weingart, M.D., of Nassau University Medical Center; and Michael B. Weinstock, M.D., of Adena Regional Medical Center and the Wexner Medical Center at The Ohio State University.
This research was funded by the National Institutes of Health (R01 AG 076499, K23 NS097629 and K24 HL148314).
PHOTO DETAILS: click image for high-res version
Photo 1
Caption: Deepika Mohan, M.D., M.P.H., associate professor of surgery and critical care medicine at the University of Pittsburgh School of Medicine and trauma surgeon at UPMC
Credit: University of Pittsburgh
Photo 2
Caption: Screenshots of the adventure portion of the game Night Shift. These frames show the consequences of under-triage, exemplifying the behavior change strategy of “emotional consequences of actions.”
Credit: NightShift 2024
Photo 3
Caption: Screenshot of the adventure portion of the game Night Shift, showing the consequences of under-triage.
Credit: Night Shift 2024